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Handling events like scroll, resize, or keyup in JavaScript can quickly spiral into performance nightmares. Every tiny movement or keystroke can trigger hundreds of executions per second, especially on high-refresh-rate displays or aggressive user input. This is where debouncing comes in — a technique that delays function execution until a certain amount of time has passed since the last trigger.
In this post, we’ll dive deep into what debouncing is, how to implement it in vanilla JavaScript and ES6, and where to use it effectively for maximum performance gains.
Debouncing is a programming technique used to control how often a function executes. Instead of allowing a function to fire constantly on an event like resize or input, debouncing ensures it only runs after the event has stopped firing for a specified time.
Imagine a bell that only rings if no one has touched it for 300 milliseconds. If someone keeps tapping it, it stays silent. Only after the tapping stops does it finally ring.
Here’s a simple implementation of a debounce function using ES5 syntax:
function debounce(func, delay) {
let timeoutId;
return function () {
const context = this;
const args = arguments;
clearTimeout(timeoutId);
timeoutId = setTimeout(function () {
func.apply(context, args);
}, delay);
};
}
Usage example:
window.addEventListener('resize', debounce(function () {
console.log('Resize event debounced!');
}, 300));
If you prefer arrow functions and cleaner syntax, here’s a modern version of debounce:
const debounce = (func, delay = 300) => {
let timeoutId;
return (...args) => {
clearTimeout(timeoutId);
timeoutId = setTimeout(() => {
func.apply(null, args);
}, delay);
};
};
Window resize events can fire dozens of times per second. Without debouncing, this could trigger heavy recalculations repeatedly.
const onResize = () => {
console.log('Window resized to:', window.innerWidth);
};
window.addEventListener('resize', debounce(onResize, 200));
Instant search or live filtering can send API requests on every keystroke. That’s wasteful and expensive. Debounce the input handler:
const handleSearch = (e) => {
console.log('Searching for:', e.target.value);
};
const input = document.getElementById('search');
input.addEventListener('input', debounce(handleSearch, 300));
Infinite scroll or animations on scroll? You need debouncing:
const onScroll = () => {
console.log('User is scrolling...');
};
window.addEventListener('scroll', debounce(onScroll, 100));
Many confuse debounce with throttle. Here’s a quick distinction:
Debounce | Throttle |
---|---|
Waits for a pause in events | Fires at regular intervals during event stream |
Executes after the last event | Executes repeatedly while event is ongoing |
Great for form inputs, resize | Best for scroll animations, game loops |
Libraries like Lodash or Underscore offer mature "debounce" functions. While they’re robust, you often don’t need them for simple use cases. Stick to your own implementation unless you need features like maxWait or cancel.
// Lodash example (if using lodash)
import debounce from 'lodash/debounce';
window.addEventListener('scroll', debounce(() => {
console.log('Scroll event!');
}, 100));
If your event fires frequently and doesn’t need to react in real-time, debounce it. Use it for:
By debouncing, you’re not only optimizing performance — you’re also creating a smoother, more controlled user experience.